//==============================================================================
// Big Snek_anim.txt
//==============================================================================

//==============================================================================
define charm
{
    TechLogic none/Bonus Charm VFX
    set hotspot
    {
        version
        {
            Visualnone jimmy
        }
    }	  
    set hotspot
    {
        version
        {
            Visualparticle SFX Freyja Charm Heart
        }
    }
}

//==============================================================================
define mistbody
{
   TechLogic none/TG Frost Enemy 01/TG Frost Enemy 02/TG Frost Enemy 03/TG Frost Enemy 04/TG Frost Enemy Frozen
   set hotspot
   {
      version
      {
         Visualnone jimmy
      }
   }	  
   set hotspot
   {
      version
      {
         Visualparticle SFX Frost Enemy Effect Large
      }
   }
   set hotspot
   {
      version
      {
         Visualparticle SFX Frost Enemy Effect Large
      }
   }
   set hotspot
   {
      version
      {
         Visualparticle SFX Frost Enemy Effect Large
      }
   }
   set hotspot
   {
      version
      {
         Visualparticle SFX Frost Enemy Effect Large
      }
   }
   set hotspot
   {
      version
      {
         Visualparticle SFX Frost Enemy Effect Large
      }
   }
}

//==============================================================================
define birthdust
{
   set hotspot
   {
      version
      {
		Visualparticle SFX A Serpent Birth Dust
      }
   }
}

//==============================================================================
anim Death
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual SFX A Serpent_deathA
			ReplaceTexture sfx a serpent/SFX Serpent Fast
			Length 2.0
         }
      }
   }
}

//==============================================================================
anim Bored
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual SFX A Serpent_boredA
			ReplaceTexture sfx a serpent/SFX Serpent Fast
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
         }
      }
   }
}


//==============================================================================
anim Idle
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual SFX A Serpent_idleA
			ReplaceTexture sfx a serpent/SFX Serpent Fast
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
         }
      }
   }
}

//==============================================================================
anim Walk
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual SFX A Serpent_walkA
			ReplaceTexture sfx a serpent/SFX Serpent Fast
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
			Length 2.0
         }
      }
   }
}

//==============================================================================
anim RangedAttack
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual SFX A Serpent_attackA
			ReplaceTexture sfx a serpent/SFX Serpent Fast
            tag Attack 0.53 true   
            tag GenericSound 0.01 true   
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
         }
      }
   }
}

//==============================================================================
anim birth
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual SFX A Serpent_birthA
			ReplaceTexture sfx a serpent/SFX Serpent Fast
            tag SpecificSoundSet 0.00 false SerpentBirth checkVisible checkOwner
			connect ATTACHPOINT birthdust HOTSPOT
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
         }
      }
   }
}

//==============================================================================
anim Flail
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual SFX A Serpent_FlailA
			ReplaceTexture sfx a serpent/SFX Serpent Fast
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
         }
      }
   }
}